Wednesday, October 28, 2009

Patch Office 2007 Italiano




brings us to the highlight of the day, the review for the PlayStation 3.

E 'now a good decade that has sparked debate and to this was renewed every year literally creating two different schools of thought: it is better FIFA or PES?

Well, today I'm here to put my opinion on the subject, presenting the review of FIFA 10. My choice as a game of football this season.

But before we do a bit of history: FIFA knows its inception in 1994, but after 1998 began to have a worthy rival on the scene, quell'International Superstar Soccer Pro PlayStation began to depopulate, with great respect. Let's be honest, at that time anyone had dreamed of a PlayStation for a PC to play ISSPro (or Winning Eleven for the purists), but it is true that the product of EA Sports at the time was not so embarrassing. E 'during the PlayStation 2 ISSPro now Pro Evolution Soccer (PES) knows his real claim, it becomes popular acclaim, the game of football with FIFA for excellence that eating a little dust and mistreated his product which is found in pay a huge gap due to the excellent name and product offered by Konami. Then one day land in the world of video games consoles and next-gen EA sniffs a chance for revenge: with the right investment can fill that gap too confident that Konami probably did not take care to preserve. And so it is
, PES 2008 (the first next-gen) is a colossal failure, from gameplay to graphics to online, FIFA 08 on the other hand does not cry but it shows the wonder enormous efforts of the developers to lay the groundwork for future improvements. Arriva 2009, FIFA 09 is a very good way, solid and with a considerable degree of realism, but PES 2009 improves some aspects but maintains the rigidity with which he had disappointed the year before. In short, you begin to smell the overtaking.

Season 2009-2010. After playing hours at FIFA 10 and PES 2010 I tried to say that overtaking is official, and not for demerits of PES but FIFA considerable merits, but we go into detail.

Going in order, the style of presentation is to last year, but there is a remarkable novelty, its use is now BeAPro player in any tournament, arena, training (including in the menu) and what you do is in any way for its growth. In addition there is the wonderful news of the GameFace finally your little man will look like whoever you want! The menus are fast unlike the past, ease of use and well structured. There are always those like 15 countries with the respective leagues (some second division in England until the third division) from which to draw, plus a large group of national, all licenses (except for a couple of countries). Season mode seems to be less random, with transfers to the most credible team (not like Kaka Empoli last year) and management simple but realistic budget, and money market. The growth of the players is more realistic as a curve (if they play the best young people, old people do not improve more).

The gameplay is the strong point, nothing to say, the movements are fantastic, the introduction of control at 360 ° from a depth and variety to the incredible moves, the management of collisions is amazing, the realism of the shooting and passing is greatly improved, although the physics of the ball remains top of PES, it has nothing to envy FIFA this year. On goal in FIFA from the satisfaction that you try to make goals into reality. Movements are in place to intercept the ball even with non-Orthodox areas of the body and have been increased AI defenders and goalkeepers (no Gabola the most depth that always throws the attacker and the defense altissima), also the gatekeepers to the near post after cutting an exit to close the firing line and are responsive to lob, but if covered by a defender can not ward off a shot not too bent. Care at the highest level in short. Two
defects, sometimes called the goalkeeper is not interecettata the defender and the ball rolls forward (happened 1 time in nearly 100 games) and the transition from a free kick in midfield may be difficult because it is not easy to target any one player . Finally, it is a bit too pronounced difference between the home team and away team, the second (if controlled by you) is always A little further delay and condition of responsiveness, there can be but it is always like a little too much (I do not know if it makes the idea). That said, the management of forms and movements of every single player is very deep and well-designed, when you are in control of your team have the pleasure of seeing them do what you told to do.

Graphics: top of the range, now the faces are quite similar, just the "usual unknown" tends to be a little Mascelloni and anonymous. The uniforms, the uniforms are perfect game, including the grounds and stadiums are very well kept, for the most picky there is also a way to involve the teams without an official stadium stadium and give the generic name of the stadium true.
E 'audio from FIFA that little bit extra to feel truly part of the game, the public reacts to the game, yelling the chorus to the real top teams, and stadium speaker announced the markers, and commentary by Caressa Bergomi begins to be a bit obvious and repeated (though not finally remember the 2006 World Cup every 2 seconds) but if that's the price you pay for pure realism, there may be.

I can not imagine a limit of longevity for FIFA 10, who will probably play there until the exit for FIFA 11. Too many bowls, too many leagues, too many ways, Be A Pro Seasons, and then forgot the gem: Seasons 2.0 Live!
E 'unfortunately a feature fee, but it's worth, you can play one or all of the five major leagues (Italy, Germany, Britain, France, Spain, more than Mexico) game to game with training and opponents of reality, comparing your season with the real one. Obviously the condition and your opponent is officially reported in that game, the updates are weekly on Thursdays. This is really the icing on the cake!

close with a comment on the multiplayer: here we have kept the lofty level of FIFA 09, how BeAPro including 11 against 11. After all, if something works why go and retouch. CONCLUSIONS



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Obviously we are talking about a game that only affects those who love football. But if you belong to this category do not doubt, FIFA 10 is simply the best football game ever made and I will honestly say I saw that certain magazines are sometimes accused of being sponsored by the dealer of the game. The most beautiful sport in the world and then has a worthy representative in the gaming landscape.

AUDIO-VIDEO: 9
GAMEPLAY: 9.5
LONGEVITY: 10
PRESENTATION: 9.5
MULTIPLAYER: 9
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final grade: 9.5

Wm.rogers & Sons Silverware

FIFA 10 Gran Turismo PSP


Let's start with a review of the week.
We dedicate ourselves for the first time to describe a game for the PSP, the highly anticipated title of Polyphony: Gran Turismo.

begin by saying that the wait rather than to this title for the handheld, is facing the fifth chapter, which hopefully in early 2010 landing on the black monolith. We consider this release a sort of appetizer, a prelude to the big game for Sony's home (some might say, "We've already had GT5 Prologue as a starter." True, but a racing simulator on the PSP is something that if made with care can attract much attention).
And then Gran Turismo Portable is truly a job well done?

I state that I believe that the focal points of a handheld game should be not so much the depth or longevity, as the ability to be fast to make and give (in the sense, which does not require an hour to stand in the console if you do not have available during that time, but still maintains quell'appeal six percutaneous led to the return trip).
say that considering this aspect GT is a product for perfectionists, you're led to do and redo certain races, certain challenges, but only if you like too pleased to have other cars and try to win races more difficult.

fact mixed blessing of this title is the lack of career mode. I put together a cross delight because you hear the real need for a mod.carriera in this release, Challenges are the way that helps you get carried away with the game and perfect your driving style and then a series of races in Single Player mode (Time Trial, Race and Drift) to make and remake earn more cash, cars and difficulty levels of AI.
say that we are used to missing his career, but I have not considered so essential in dealing with the game (especially since I'm still playing with a fairly good taste).

past for a moment to describe what I believe is the crucial point for any fan of the series, the physics and mechanics.
are definitely ones, played with the same fidelity and thoroughness which Polyphony has always been accustomed to.
Simply put: there is no portable console on the driving simulator that is comparable to Gran Turismo.
If you like to drive with precision and perfection to the limit of the guide, this is your game (well, not being able to attach a steering wheel, the experience is not perfect but it is still extraordinary.)

graph, we can argue a little, obviously we can not expect a next-gen graphics, but the level of a portable console are standard on very satisfactory, polygonal models of the cars are amazing as always in relation to the medium on which they are displayed, obviously lacking a number of lighting effects and shaders with which we have spoiled the console "major" but in general the effect of graphics realism is successful and the circuits are reproduced with generous details. The only flaw, some guardrail pit poorly reported and mirrors that have been "cunningly" semplicizzati with the image of the cars that follow, some detail the very first and then a background out of focus, but there may be.
course, the audio sector (or the roar of the engines) is considerable, the ingame music is more anonymous than you can imagine but we are totally in line with the music of the chapters of the most acclaimed GT.

So far, I think we can say that Gran Turismo for PSP is a title worthy of the highest esteem, but even if you do not want to upset this review is an aspect of the game that looks very nice and full of gaps, or the side of presentation of the game.
Let me explain: failing to enter a career mode, on the ground, I think, to make the game more linear (meaning "I do a lot that I do not have much time") was necessary to ensure that you do not lose hours surfing through different menus. For example, there are challenges in how to go through three menus to select the challenge you want to do, a challenge that is present from the very first to select it but you have to go to "flush out" in the submenu. Another example is that to change track or car you always return to the menu under the Single Player mode when Instead you could easily afford to change cars at least, a sense of the track and difficulty level in the menu Pregara. These two examples seem silly, but since there are loading times do not help the flow of the game, in fact hamper the lot.
Finally we come to what is the sore point of the game in my opinion: the menu of the dealers.
First is to understand why the developers have ever wished that occur only four retailers, a day in the game "randomly selected, but we put a postponement on this, what is frustrating is that retailers do not occur around a with equal chances for everybody, but some common ones are always, ALWAYS, present (do not think I've ever seen a missing between Mazda, Honda, Nissan), while others never happen (I personally have had access to the Ferrari dealer once in 160 days spent in the game). Ok, let's say they made the questionable choice: we want to defer? Put it this way, finally reaches the dealer of our dreams and what happens? We do not have the credits necessary to purchase the car we want. We have to give up the nest egg gather enough (while giving the dealers more cars to children in case interested us) and hope once you reach the required value of hitting the dealer in a humanly acceptable time.
The exasperation at this point begins to gallop, do not you think? Unfortunately this is where
GT shows its dark side, too bad.

Small brackets on multiplayer. And 'present only in ad-hoc mode, say for a driving game, the pure online could be done that would have received its approval, but not a fan of online on the portable console (after all, are made to use them in around) do not consider a serious flaw. CONCLUSIONS



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Gran Turismo PSP is a game that deserves it, especially if you are hardcore fans of the ultimate driving simulator. Is affected by poorly functional details to the gaming experience, bad or just individually annoy but taken together lead to exasperation. We say that a potential "game-One Day" we are faced with a "but could not." The driving experience is sublime, but what is around us is not up to it. And it is a great sin, because now even creeps into our hopes on what some fear gaming is looking forward to GT5. But that's another story.

AUDIO-VIDEO: 9
GAMEPLAY: 10
LONGEVITY: 7
PRESENTATION: 4.5
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final grade: 7.5

Monday, October 26, 2009

Curising Places In Dc

A poet

needs peace,
needs light,
need another city.

But a poet is a poet, even when walking
,
suspended on the road in half.

When he discovers a smile,
or lands on a flower,
when looking for a love or something.

And, if you feel alone,
and gaze into the void,
is seeking his freedom.

Wednesday, October 21, 2009

Desert Eagle Gold Tokyo Marui

Uncharted 2: Among Thieves


We start with a bang. Review of the much
Uncharted 2: Among Thieves, exclusive of the black monolith produced from one of the teams of excellence of Sony or Naughty Dog.

The second installment of Nathan Drake comes to us accompanied by very high expectation, perhaps not yet considered a killer app for Sony but for sure the series is set to become a reference point for both gamers and for developers.

The first chapter was presented as a title comes with excellent graphics division, which sported the flagship of the water yield. It brought a good insight on the development of a solid storyline and gameplay that alternating phases of TPS to those of the puzzle, using the style of the best Tomb Raider.

They could be limited to developers maintain that standard?
Absolutely not. Upon the release of Uncharted, Naughty Dog, the team said that the game used no more than 50% of the potential of the system at their disposal, well the guys were talking: whereas only the graphics, Uncharted 2 represents the new state of the art in video games for PS3 (and hence, being the more powerful hardware on consoles in general). The images are sharp, clean. The use of color is masterful, the obsessive attention to detail, all combine to make the realism of "locations" with a notable addition: the first chapter was developed on an island in this new adventure but Drake is found to move half-world setting and varying considerably without losing the quality achieved. Moreover, if in the first chapter, the flagship was the water in this new chapter in the snow. I just say one thing: it's magic! not only makes the sense of snow, is shaped in step, keep the tracks, lifts, is the best we've ever seen about it. Except for some minor error interpenetration of polygons, the work of developers is amazing.

Let us now consider the gameplay, perhaps a few more puzzles would not hurt, but in general the alternation between phases of "third person shooting" and overcome certain obstacles and solving puzzles is well managed. The combat mechanics are solid and the cover system is intuitive and well designed, yet extremely precise weapons are well sized, the blows inflicted damage to the right depending on the affected areas, while the melee combat has been greatly improved and made more useful to the end of the game (by introducing a simple but counter-intuitive system), the phases of the platformer ever bring you no exasperation to find the precision of movement, are naturally, but at the same time punish you if you make too much of a hurry.
The only discordant note is a stealth mission at the beginning of the game that shows some slight neglect. Do not get me wrong, the stealth kills are well managed and used during the whole game in that particular chapter, however, tends to exacerbate not complication (for example, soldiers are still on patrol, there's no improvisation), but for the fact that some corners have been treated to approach the enemy, especially if Coming from the position "under-cover", it happens that Drake covering the air. A shame in a game so close to perfection. In
Uncharted 2 is not a history of solitary and during missions there are often partners, happen to be accompanied by Sully, of Chloe, by Helen (yes, the blonde returns the first chapter) or other, and their presence is not d 'office, are required to pass certain places, they need your help, but help you in some situations and avoid the unpleasant situation in which the "allies" can be a burden on the player.

Considering the longevity of the game, it takes about 9-10 hours to pass the story mode, say the right length for a game like this. Especially since the action never stops and is difficult to remove from the game when it begins, the boots are null and video-game alternating with a few longer films do not interrupt the gaming experience too.
Also, if you're thirsty for trophies or completely wipe you will find at least 2 times heavier for the story.
If we consider the presence of a multiplayer treated equally, the game takes on a potentially remarkable longevity.

The multiplayer aspect of this game was initially not even considered, do not buy an adventure to play in the rooms in deathmatch. Yet the work of Naughty Dog is also significant here. Competitive mode is solid, with a good learning curve but personally in the cooperative mode is that the game knows its way online: there are different side-missions to be done in 3 against hordes of enemies more numerous than the single-player where all and will not shoot enough. There is also an interesting way to waves of Survivor where you face increasingly powerful enemies and seriously need to organize to survive.

-----------
CONCLUSIONS
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Uncharted 2 is without a doubt a must-have for PS3 owners, the gaming experience is intense and flawless, at every level of perceived difficulty that you can do if you commit to duty, the little note of the stealth mission was a bold move, but it failed in toto, even the mission itself is beautiful, is not to turn up their noses at quell'imprecisione too, too bad. Also, does not hurt to remember that we are simply faced with the best graphics ever made for the black monolith.

VIDEO-AUDIO: 9.5
GAMEPLAY: 9
LONGEVITY: 8.5
MULTIPLAYER: 9
--------------
FINAL VOTE: 9

What Fruit Were Hawaiian Women Forbidden To Eat

Introduction to my blog

Hello to all my future readers,

I just started this blog with the aim of achieving a kind of line (and I hope in future debate) on the potentials of the two systems in the house of Sony.
If you are not interested in the technology but you will be delighted to recommend the blog ilsologheo.blogspot.com
say that although there will be Reviews of video games, duly tested by myself (only specific in their full versions, otherwise it will be considered if the Previews tested through collaborations with beta or demo), I esimerĂ² from posting comments on updates to Custom Firwares for PSP or progress in the search for exploits for PS3 or other news of significant interest. There will
excursus BluRay movies for any "must-buy" that could have happened to see and advise.

My reference sources, in addition to my personal experience, will be ita.com-ps3, psp-ita.com, ps3.ign.com, and psp.ign.com fs.finalfantasytr.com (Famitsu Scores).

Let's start with basic considerations on two systems: I am a supporter of the PSP-3000, perhaps not the most solid materials than the first FAT japponesi but in value-for-weight-handling (now the third adjective I can not make it in proper Italian, you often: D) the best entry into service IMHO. I look forward to try his hand with the PSP go but I'm not a fan in the sense that I just do not abandon the use dell'UMD and move all the software on the gaming PStore, as some games it is still nice to have them in their box now and then because the PSP store does not have those requirements that would make the experience of backgrounding downloads nice bonus content (do not say that one should be able to play as it downloads, but at least be able to browse other pages, listen to music, in short, the basic functions of the main menu of the XMB should be guaranteed).
Turning to the PlayStation3, the configuration I have in FAT 60GB backward compatibility with software (reason percu retrogaming some counsel from time to time, not so retro, but the older generation say). I proceeded to replace the HDD with a 250Gb of space to remedy the problems caused by installations, and video downloaded from the DLC PsStore. I would highly recommend the operation to PS3 owners FAT as easy, quick and cheap (50 € for the larger disk, memory 3.5 "SATA, the rest you need only an external device for backup).

I hope that this first warmup chat was pleasant and not too boring. From now on we begin to get serious with our playstations!