We start with a bang. Review of the much
Uncharted 2: Among Thieves, exclusive of the black monolith produced from one of the teams of excellence of Sony or Naughty Dog.
The second installment of Nathan Drake comes to us accompanied by very high expectation, perhaps not yet considered a killer app for Sony but for sure the series is set to become a reference point for both gamers and for developers.
The first chapter was presented as a title comes with excellent graphics division, which sported the flagship of the water yield. It brought a good insight on the development of a solid storyline and gameplay that alternating phases of TPS to those of the puzzle, using the style of the best Tomb Raider.
They could be limited to developers maintain that standard?
Absolutely not. Upon the release of Uncharted, Naughty Dog, the team said that the game used no more than 50% of the potential of the system at their disposal, well the guys were talking: whereas only the graphics, Uncharted 2 represents the new state of the art in video games for PS3 (and hence, being the more powerful hardware on consoles in general). The images are sharp, clean. The use of color is masterful, the obsessive attention to detail, all combine to make the realism of "locations" with a notable addition: the first chapter was developed on an island in this new adventure but Drake is found to move half-world setting and varying considerably without losing the quality achieved. Moreover, if in the first chapter, the flagship was the water in this new chapter in the snow. I just say one thing: it's magic! not only makes the sense of snow, is shaped in step, keep the tracks, lifts, is the best we've ever seen about it. Except for some minor error interpenetration of polygons, the work of developers is amazing.
Let us now consider the gameplay, perhaps a few more puzzles would not hurt, but in general the alternation between phases of "third person shooting" and overcome certain obstacles and solving puzzles is well managed. The combat mechanics are solid and the cover system is intuitive and well designed, yet extremely precise weapons are well sized, the blows inflicted damage to the right depending on the affected areas, while the melee combat has been greatly improved and made more useful to the end of the game (by introducing a simple but counter-intuitive system), the phases of the platformer ever bring you no exasperation to find the precision of movement, are naturally, but at the same time punish you if you make too much of a hurry.
The only discordant note is a stealth mission at the beginning of the game that shows some slight neglect. Do not get me wrong, the stealth kills are well managed and used during the whole game in that particular chapter, however, tends to exacerbate not complication (for example, soldiers are still on patrol, there's no improvisation), but for the fact that some corners have been treated to approach the enemy, especially if Coming from the position "under-cover", it happens that Drake covering the air. A shame in a game so close to perfection. In
Uncharted 2 is not a history of solitary and during missions there are often partners, happen to be accompanied by Sully, of Chloe, by Helen (yes, the blonde returns the first chapter) or other, and their presence is not d 'office, are required to pass certain places, they need your help, but help you in some situations and avoid the unpleasant situation in which the "allies" can be a burden on the player.
Considering the longevity of the game, it takes about 9-10 hours to pass the story mode, say the right length for a game like this. Especially since the action never stops and is difficult to remove from the game when it begins, the boots are null and video-game alternating with a few longer films do not interrupt the gaming experience too.
Also, if you're thirsty for trophies or completely wipe you will find at least 2 times heavier for the story.
If we consider the presence of a multiplayer treated equally, the game takes on a potentially remarkable longevity.
The multiplayer aspect of this game was initially not even considered, do not buy an adventure to play in the rooms in deathmatch. Yet the work of Naughty Dog is also significant here. Competitive mode is solid, with a good learning curve but personally in the cooperative mode is that the game knows its way online: there are different side-missions to be done in 3 against hordes of enemies more numerous than the single-player where all and will not shoot enough. There is also an interesting way to waves of Survivor where you face increasingly powerful enemies and seriously need to organize to survive.
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CONCLUSIONS
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Uncharted 2 is without a doubt a must-have for PS3 owners, the gaming experience is intense and flawless, at every level of perceived difficulty that you can do if you commit to duty, the little note of the stealth mission was a bold move, but it failed in toto, even the mission itself is beautiful, is not to turn up their noses at quell'imprecisione too, too bad. Also, does not hurt to remember that we are simply faced with the best graphics ever made for the black monolith.
VIDEO-AUDIO: 9.5
GAMEPLAY: 9
LONGEVITY: 8.5
MULTIPLAYER: 9
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FINAL VOTE: 9
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