Tuesday, March 9, 2010

Can You Use Pancake Mix For Waffles?

vs GT5. FM3 ... The day of reckoning ... partial


Let's face it, Gran Turismo 5 is not out yet but it's made so many promises and expectations that just keeping up with his referrals.

said that, I'd like to enter into the merits of the dispute between the title to Sony and Microsoft, Forza Motorsport 3. As for GT5
I draw on the GT Academy (first unofficial demo of the fifth chapter, after the prologue) and shoot video in HD made by Sony, this title I have hours of gameplay that is driving the pad. With regard to the product of Turn10, FM3, and put in hours and hours of playing field, but only with the pad because Microsoft thinks he has the right to force people to take only specific flying.

Let's start with what ultimately matters most in a driving simulator: a simulation.
Well, you have to give credit to Forza Motorsport that has arguably the best physics engine currently in circulation in driving games, the feeling of the G side, disconnections due to bumps or curbs are sensational. That's why I find Gran Turismo much more difficult and rewarding if taken to extremes.
response with the GT wheel is spectacular, but not being able to compare with FM3 will not go on. With the pad, zero assisted services but the traction control (I want to see you with the determination of the accelerator pad, the brake but it is good) GT is even more rewarding if FM3 tends to make more sense of immediacy and speed of reflexes and decisions during a race (a note of thanks also to the horrific Xbox controller in this case does an excellent job).

Probably the real solution to this dilemma is the product of Turn10 is better conceived as a game, and then also as a fun, GT knows how to be cruel and sometimes exacerbating.
Notes painful for Microsoft comes the difficulty: the opponents are too scarce in force at most of the difficulty and all real gain of 4-5 seconds per lap average if not more. Furthermore it is wrong for opponents is not conformable to the values \u200b\u200bof your car, so it's too easy to get the car "relieved" and win in fluency, or turning the race in a time trial.
Sorry not to see a system of flags as in GT, the fact If you cut it, even by mistake, a chicane chicane in the game you get stuck going from 200km/ha 30km / h is very unrealistic and obnoxious, there are pits in the tracks: requires a drive through or to second in GT in obbligami 5-10 seconds.
The Rewind is rather a mixed blessing in that it takes realism to the game but inevitably makes you run quieter, more searching the limit without fear.
The real disappointment of GT is damage, it seems there will be if not for all cars (and this already looks like a slut, especially when it comes to cars that can compete against each other), the damage in FM3 are essential to certain points view (in the sense that you know, to repeat certain shock that the deformations are always the same) but well made, especially the strip from scratch.
Among the promises of GT5 but there are: the magic of night racing and weather variables (!: O!) And on paper a much larger park paths. We must verify it is true, but now sings FM3 100 tracks on the box so misleading: it divides the environments from the tracks, the first maximum will be 15 and the end, even on different sections of the track you find yourself always racing at Silverstone, Barcelona, \u200b\u200bSebring and so on.

I think that in any case is exemplary of the different and more difficult "learning curve" of the GT wheel with the fact that you navigate the online community around the 700th position (about 250,000 users), while in force with the pad sailed steadily between 400-500 (at roughly the same numbers of people) and at the lap times the gap in my FM3 is around 4-5 seconds maximum while in the GT range between 7-8 (which is, however, be counted in the FM tuning is very easy). Last

great advantage of FM3 are auctions for cars, one buys a machine of another user who was tunata in ways optimal paths or categories, a little style ebay. A nice idea!

The graphic industry. Here you can not give definitive judgments, without the final product can not be judged. From what we see from the video, however, and the GT academy, well, there is no comparison. Gran Turismo RULEZ!
starting from models of the machines, polygon layer is not too much difference, the details are looked great in both. This takes off where Poliphony are reflections on the machine and the fluidity of the image. On paths, GT Academy and FM3 are about equal, we say that the paths with "landscape" FM3 has done very well, but there was only GTAcademy Indianapolis so comparisons are difficult. Based on the video but it seems that there is a slight edge there too, personally I think largely merited by the fact that the textures are not compressed in a bluray as a DVD.

short, call ForzaMotorsport3 THE IDEAL DRIVING SCHOOL pending GranTurismo5, hope it does not disappoint the expectations and do not wait any longer (last time, late 2010). Certainly must give credit to Turn10 have the best driving simulator currently in circulation but I think its a matter of time fall from the throne.

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